
It was later selected into Mozilla's WebFWD accelerator program during that same year. The startup was part of the third batch of the French startup accelerator Le Camping in June 2012. Pierre-Antoine Passet joined as CPO in September 2012. He was joined in early 2012 by Alban Denoyel, and they relaunched the site under the name Sketchfab in March 2012. Sketchfab was initially created by entrepreneur and 3D developer Cédric Pinson under the domain name ShowWebGL in early 2011. Rendering is achieved using classic real-time rendering or physically based rendering. The 3D viewer uses the open-source OSG.JS JavaScript library, a library created and largely maintained by Sketchfab employees. Sketchfab implements the WebVR JavaScript API to provide a Virtual Reality mode of its viewer on compatible VR headsets. Sketchfab relies on the WebGL JavaScript API to display 3D on web pages in all major modern web browsers. Sketchfab offers an API allowing developers to integrate functionality for searching and downloading Sketchfab's Creative Commons licensed 3D models into their applications. The mobile application can be used to view the 3D models in Augmented Reality leveraging the ARKit APIs on iOS and ARCore on Android.ģD models can be uploaded to Sketchfab from its website or directly from various 3D software, using plugins (for example for 3ds Max or SketchUp ) or natively (from Blender or Adobe Photoshop ). In addition to Sketchfab's 3D model uploader, converter and viewer, customers benefit from a private 3D asset repository with search and access management capabilities.Ī selection of Sketchfab models are available within a native application for the following VR headsets: Google Cardboard, Samsung Gear VR, HTC Vive and Oculus Rift. Sketchfab offers to paying enterprise customers a dedicated platform to share, manage and collaborate on 3D assets. With content available for sale or download, Sketchfab is positioned as a 3D model marketplace and as a 3D printing marketplace since some models are compatible with 3D printing.
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Sketchfab users can choose to make their 3D model files available for download under Creative Commons licenses or to sell them in the Sketchfab store. Users of Sketchfab have profile pages, premium users can customize and share their models privately. Sketchfab provides online and mobile community portals, where visitors can browse, rate, download or buy user generated 3D models. The 3D viewer is used on the Sketchfab website and mobile apps, but can also be embedded on external websites, notably on Facebook, Twitter or Wordpress. Viewers can enable the VR mode to see the model in Virtual Reality headsets or the AR mode to insert the model within the real world via a mobile device. In addition to static 3D models, the viewer is able to play and control 3D animations. It enables users to move freely around or inside the 3D scene using mouse, touch manipulation, VR or AR. He also curates The Tech Zone at DesignerCon and XR For Change, the XR summit at Games For Change.The main product of Sketchfab is a 3D, Virtual reality (VR) and Augmented reality (AR) model viewer. He was the Curator/Producer for the XR art exhibition, Spatial Reality, at spce gallery Co-Curator of Virtual Futures with LACMA for LA Art Show and Co-Curator of SIM-CINEMA with FLOAT and Wevr. He hosts TECH TOCK, a talk show in Microsoft’s SocialVR platform, AltspaceVR. A regular speaker and host, he has appeared at conferences, shows, and events such as SXSW, Cheddar, and the School of the New York Times.

He was listed as a top global VR influencer in 2017 by Onalytica and in 2021 by HTC Vive, was interviewed as an expert source in the AP guide for immersive journalism, and runs "Immersive Writers & Storytellers" and “Blockchain XR." He has served as a mentor in the YouTube VR Creator Lab and worked with Google in their initiative to develop educational content for the VR/AR industry as Curriculum Writer/Editor and on-camera instructor on their "VR and 360 Video Production" and "Introduction to Augmented Reality and ARCore" courses.

He formerly served as Director of Emerging Technology & Insight at Southern New Hampshire University, where he led the Future of Work initiative. He covers technology, art, and media, with work in Adweek, Billboard, Entrepreneur, IndieWire, HuffPost, Quartz, The Verge, and WIRED and syndication in CBS News, CJR, The New Digital Storytelling textbook, and REDEF.
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He is Founder and Series Editor of Best American Experimental Writing, and Founder and CEO of Galatea, a screenwriting and project management tool for VR and AR stories. He is a Senior Writer at Freethink covering emerging technologies, Curator & Director of Simulation Literacies at Nxt Museum, and Editor-at-Large of VRScout.

Jesse is a writer, curator, producer, entrepreneur, and public figure in emerging technology.
